Maps & Modes in Onslaught
By TrailTurtle @ February 22, 2013 at 7:14pm

The Onslaught expansion is getting closer, Agents, and it includes a whopping total of three new maps and four modes. Get a closer look at them in this preview!
The Onslaught mode is Blacklight’s first co-op PvE mode. You and a team of three friends will be dropped in the new map Centre, and you’ll face 10 waves of zombies and Order operatives. You’ve got two objectives to achieve: stay alive, and capture locations of interest when they pop up.
Your allies will respawn between waves, and you’ll also be able to use depots between waves. You’re going to want to coordinate your depot items with your team to get the most mileage – trust me, when you get to later waves, especially on Hard mode, you’ll need all the firepower you can get…

Search and Destroy is about to take the competitive world of Blacklight by storm. This is a 10-man mode that you’ll be able to play in most maps, and it’s built around extreme teamwork. One team of five will be on offense and planting a bomb, the other team’s on defense.
Search and Destroy is a no-respawn mode, so if you’re capped, you’re out until the end of the round. Each round is up to 3 minutes, and there’s a total of 10 rounds per match. The bomb-carrier is invisible to HRV, so make sure to keep your eyes and ears open.

We’re also using that no-respawn paradigm to make two other new modes: Last Man Standing, and Last Team Standing. These are based off Deathmatch and TDM, but broken down into rounds instead of being an ongoing killfest. Since there’s no respawn in this, it’s going to be crucial that you play cautious and coordinate with your team.
In addition to these modes, we’re giving you new battlefields to get stuck in. Centre is the Onslaught map, built around an outdoor roadway and what probably used to be a plaza. Now it’s broken up by chain link fences and stairs, with a few well-placed vantage points. You’ll want to explore and find the best places to dig in versus zombies and the Order.
Metro and Safehold are both set up for the competitive modes. Beneath the now-ruined cities, even the subway systems have become underground battlefields. Metro is built for tunnel rats and shotgun fanatics, with side hallways broken up by sharp corners. Short-ranged weapons and calculated use of your HRV visor to track enemy agents will be key to your success.
Safehold is built around an open plaza, with several balconies circling it. Operatives holding the central plaza will face attacks from the buildings surrounding it. Be careful when engaging in lengthy firefights in the ruined plaza, though – there’s a giant pit large enough to drop a Hardsuit through.

Agents, the Onslaught expansion is the biggest update ever to come to Blacklight. Get ready for tons of new ways to frag when it launches soon – and stay tuned for the launch date!
Plus, check out the Onslaught teaser site, now live.

ispepjr204 @ Mar 2nd, 2013 1:59AM
http://steamcommunity.com/sharedfiles/filedetails/?id=130338600 This is the screenshot thingy my name is Bruticusalloi
altalos @ Feb 28th, 2013 6:48PM
great zombie mode, i love it :D and you get a lot of xp and GP too!!! keepit up zombie, make more infected map later on hehe!!! zombie studios ROCKS!!!!
windyseanson
i am with ya :'3
kroltan @ Feb 27th, 2013 7:53AM
Instead of add new fancy stuff to the game, fix what needs fixing first! The AK470 can 1-hit anyone >50m if it gets on head, the spawns in small maps (like HeloDeck) are so unbalanced you may spawn woth your head right in a enemy's weapon, the laucher doesn't inform file sizes (heck I want to know if my internet is slow or the update is 3gb), DX11 = GPU meltdown in almost all nVidia rigs, bullets some time go trough players without hitting (even if it does the bleed particles), to mention a few issues. Also Node prices are ridiculously unbalanced for GP. If people could be certain they would get a node they want, then ok, but you waste 1k on a random chance pack and get hrv when you don't need it at all.
ops007 @ Feb 25th, 2013 2:34AM
nothing just fun
qscp @ Feb 24th, 2013 5:26AM
I am glad they are still bringing so much new content!
fragdummy @ Feb 23rd, 2013 10:23AM
so we get counterstrike demolitions and some more default deathmatch modes, but still no vip. sucks.
che1o @ Feb 23rd, 2013 9:33AM
Last Man Standing!!!
sealancaptn @ Feb 23rd, 2013 6:22AM
New content!... means new bugs? Let's hope not...
jezboosted @ Feb 23rd, 2013 3:01AM
i'd love it more if the US/AU server wasn't still down from 24hrs ago ?!
bornyoung1
I think that problem is on your end. I've been playing with no problems. It would be great if they fixed the Aus rooms though. I'm tired of there teleportation lag and I'm sure they are tired of lagging
headforum @ Feb 23rd, 2013 12:58AM
This is awesome!
tntcarst @ Feb 23rd, 2013 12:23AM
same here
elitemaverick @ Feb 22nd, 2013 8:59PM
Looking forward to it!
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